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Sequence

Unreal Engine 4

A gameplay prototype for parkour and a few other mechanics developed over one summer.

High Concept

A 3-D, fast-paced puzzle platformer that utilizes parkour and rocket deflection to reach the end of the level.

Mechanics

Utilizing Unreal Engine 4's blueprint system, I added a state machine to the base movement controller of the player. This allowed for wall-running, wall-climbing, and force based wind-boxes for movement and puzzle-solving elements.

Development Notes

Due to a limited time to learn the engine and lots of experimentation with modifying the blueprints for the parkour, the force applications, or reflecting mechanic failed to make it in. This lead to quick white-boxing of levels to demonstrate the mechanics that were present in the current build.

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